Not at all surprised that Scarlet bombed hard in Japan. Even in Hong Kong, there are only 5 people in the weekend showing where I attended, and there are close to no big theatre showing of this movie.Partly I think Mamoru Hosoda’s obsession with the 3D look isn’t necessarily fervently welcomed by the anime community. Personally I think he has pretty much push this style to the limit, and there are definitely many shots, especially close up shots, that look great. But I think this 3D pretending to be 2D style is fundamentally a problematic style. Most people like 3D being traditionally animated like Pixar’s realism or Arcane’s concept art style, the depth in lighting has been the bread and butter of 3D. Where as 2D is embraced by its illustration merits and iconic frame rate. Hosoda operates in between, and lowkey is the worst of both worlds.Though despite the technical flaws in its 3D texture, the script is where the movie takes a nosedive. Hosoda makes it clear that he loves epic imaginative canvas, which is a treat to watch, and he loves modern dance and songs, which is a bit weird to see in a fantasy dystopian, and he loves preaching young hotheaded character philosophy, which is a huge problem in this movie.Personally I think Scarlet is a likable character, and her visual design is phenomenal. Hijiri on the opposite, is the most plain looking male character ever, and his idealistic moral compass is quite annoying to watch. I think “Tanjiro” from Demon Slayer being a similar righteous character is done a lot more better than how Hosoda depicts a saint character.Overall, despite some really cool visuals and sound designs, Scarlet is a movie hampered by Hosoda’s own indulgence on the expression of imagination at a cost of lacking in proper narrative substance. The movie is obsessed with finding grand epic ways to capture romanticism of vengeance and healing, without actually having any new and original things to say about it.Verdict: 71
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